Is there a function in Blender Outliner to automatically have the name of a collection in an editable state when i create it? I always have to F2 a "Collection 187" and its just an extra step. Nobody wants or should have the kind of workflow where they leave those default names anyway. i looked around prefs and dont see this as an setting. Just checking to see if this is a function, option, hotkey command or just a QOL nice to have wish
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$\begingroup$ Nope. If you think it might be a nice addition you could suggest it on Right-Click Select. Of course you could always double-click the name in the Outliner to edit it... $\endgroup$– John EasonCommented Sep 27, 2023 at 10:37
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$\begingroup$ Double-Click, F2, whatever. Actually what got me thinking about it is this heavy scene im in. Everything is taking so long i cant tell if my double-clicks and F2's are registering There are other softwares that do that open edit thing for some of the things they do. Its just a nice proactive timesaver. Thanks for responding. I'll suggest on right click if it hasnt already been $\endgroup$– FergCommented Sep 27, 2023 at 11:06
1 Answer
In the 3D View, or Outliner, if you select any objects to be included / moved to a collection, and hit M, you will be presented with a choice of collections to move to, with the top item being 'New Collection'.
If you select 'New Collection', you will be dropped straight into an edit-box to name it.
I agree, it's odd that if you right-click in the Outliner and hit 'New', that doesn't put the new collection's name straight into Edit Mode. Sounds like a good Right-Click-Select suggestion, to me.
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1$\begingroup$ it could have been easy with an operator and adding as quick fave snipboard.io/8wlzhf.jpg but unfortunately
bpy.ops.outliner.item_rename(use_active=True)
cannot be used in scripts. $\endgroup$– Harry McKenzie ♦Commented Sep 27, 2023 at 11:39 -
1$\begingroup$ @HarryMcKenzie Good shot! ..and .. very annoying :) $\endgroup$– Robin Betts ♦Commented Sep 27, 2023 at 15:11
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1$\begingroup$ i found out that
item_rename
will work if overriden with the deprecated override method. but i will need a solution for blender.stackexchange.com/questions/302094/… in order to solve the querent's issue. $\endgroup$– Harry McKenzie ♦Commented Oct 2, 2023 at 3:37