4
$\begingroup$

Is there a function in Blender Outliner to automatically have the name of a collection in an editable state when i create it? I always have to F2 a "Collection 187" and its just an extra step. Nobody wants or should have the kind of workflow where they leave those default names anyway. i looked around prefs and dont see this as an setting. Just checking to see if this is a function, option, hotkey command or just a QOL nice to have wish

$\endgroup$
2
  • $\begingroup$ Nope. If you think it might be a nice addition you could suggest it on Right-Click Select. Of course you could always double-click the name in the Outliner to edit it... $\endgroup$
    – John Eason
    Commented Sep 27, 2023 at 10:37
  • $\begingroup$ Double-Click, F2, whatever. Actually what got me thinking about it is this heavy scene im in. Everything is taking so long i cant tell if my double-clicks and F2's are registering There are other softwares that do that open edit thing for some of the things they do. Its just a nice proactive timesaver. Thanks for responding. I'll suggest on right click if it hasnt already been $\endgroup$
    – Ferg
    Commented Sep 27, 2023 at 11:06

1 Answer 1

4
$\begingroup$

In the 3D View, or Outliner, if you select any objects to be included / moved to a collection, and hit M, you will be presented with a choice of collections to move to, with the top item being 'New Collection'.

If you select 'New Collection', you will be dropped straight into an edit-box to name it.

I agree, it's odd that if you right-click in the Outliner and hit 'New', that doesn't put the new collection's name straight into Edit Mode. Sounds like a good Right-Click-Select suggestion, to me.

$\endgroup$
3
  • 1
    $\begingroup$ it could have been easy with an operator and adding as quick fave snipboard.io/8wlzhf.jpg but unfortunately bpy.ops.outliner.item_rename(use_active=True) cannot be used in scripts. $\endgroup$
    – Harry McKenzie
    Commented Sep 27, 2023 at 11:39
  • 1
    $\begingroup$ @HarryMcKenzie Good shot! ..and .. very annoying :) $\endgroup$
    – Robin Betts
    Commented Sep 27, 2023 at 15:11
  • 1
    $\begingroup$ i found out that item_rename will work if overriden with the deprecated override method. but i will need a solution for blender.stackexchange.com/questions/302094/… in order to solve the querent's issue. $\endgroup$
    – Harry McKenzie
    Commented Oct 2, 2023 at 3:37

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .