I just started looking at python with zero background of coding as I really need to create a custom exporter but it seems to far for me yet.
Anyone can guide me to create a py script which excutes the steps please?
- placing selected objects to 0-0-0 world space, reset rotaion to 0-0-0, and scale 1
- Apply modifier if selected objects have any.
- Export the selected objects separately per object as objectname.fbx with selected operator Preset to the destination folder user selected.
- return the objects back to the original transform, with original status.
furthermore I'd like to make it as an add-on with showing the default exporting window (showing the oprator settings, and the export location) so that I can easily find it this under - Export menu.
I would be more than happy with any input from you. Thanks in advance!