I'm making a glow in the dark cube. I think I figured out the best way to make the cube glow and animate the values change when the light goes out. But I'm wondering if there is a tip for making the internal not glow so much and fade darker inside the cube. As you can see from the first image this is a real cube, and you can see between the pieces it gets dark. But my model emits at the same level all around. So should I just assign a different emission to the faces on the inside of the cube and just emit at a darker color, or is there a better way to fade the emission darker inside the cube.
I lower the value for the mix shader when I need the cube to glow in the dark, and raise it back when the light in the room animates on again.
UPDATE: I didn't have any other angle of the real Rubik cube till today to show what I'm trying to do. The new image is what I'm trying to show. Inside the pink circles, I'm showing that the glow fades darker. And that happens on every face of the Rubik cube. How can I make the same effect to only fade darker on the faces that are on the inside of the Rubik cube. Each piece on the cube has the same material, so do I have to make the faces on the inside a different material and somehow make the glow fade dark separately from the outside faces of the Rubik cube.