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I need to animate set of rigid bodies with zero gravity. I don't want to cancel gravity in the scene since I need it for other rigid bodies.

How can I "say" to specific rigid bodies in the scene not to "listen" for the scene gravity?

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  • $\begingroup$ I think this may help... blender.stackexchange.com/questions/122506/… $\endgroup$ Commented Oct 23, 2020 at 2:24
  • $\begingroup$ Yes, this is relevant for particles, but I have a Rigid Body. There is no such setting for it. $\endgroup$
    – VictorDDT
    Commented Oct 23, 2020 at 3:25
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    $\begingroup$ Could you not do it in 2 stages? Allow the object in question it's low gravity in a temporary Blend file, bake that action, then append that file to the main project, importing the object and it's keyframed action. $\endgroup$
    – Edgel3D
    Commented Oct 24, 2020 at 17:14
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    $\begingroup$ Wow! Sounds like there is no build-in function to do that, isn't it? Anyway, thank you for the idea! $\endgroup$
    – VictorDDT
    Commented Oct 25, 2020 at 13:35

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