I have an image of a scene and I extracted the projection matrix from that, so I have the camera calibration. Now, I want to add some 3D objects to this scene. I have already coded something with OpenGL. You can see the results here (the white wall is added in OpenGL):
Now, I want to achieve the same thing with Blender, because it's easier to work with complex models and complex scenes. Can anyone give me any pointers on how to convert from OpenGL camera to Blender?