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If i had an image on my computer which acts as a texture and an already created scene in blender which has a 3d object in it. Is it possible to write a blender script to take the image which resides in a location on my computer and use it as a texture on the 3d object in my blender scene, then render the scene and also save the rendered image in a location path on my pc ?

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    $\begingroup$ Yes it is possible. What have you tried so far? $\endgroup$
    – user1853
    Jul 4, 2019 at 16:38
  • $\begingroup$ @cegaton none yet. I wanted to know if it is possible before i start the process. I also want to know if blender GUI has to be running for the process to work ? $\endgroup$ Jul 4, 2019 at 17:31
  • $\begingroup$ No, you don't need the GUI, you can do this running blender from terminal. $\endgroup$
    – user1853
    Jul 4, 2019 at 17:32

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The simplest way to do this would be to have a project whose textures point to a files with a known location. Replacing those files with new ones with the same name would take care of the textures.

Then just render using the command line.

blender -b file.blend -a

would render the animation with no GUI.

To set the output path use:

blender -b file.blend -a -o <path>

Read: https://docs.blender.org/manual/en/latest/render/workflows/command_line.html

and

https://docs.blender.org/manual/en/latest/advanced/command_line/arguments.html

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