Timeline for Bump map not applying at all
Current License: CC BY-SA 3.0
16 events
when toggle format | what | by | license | comment | |
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Dec 18, 2017 at 16:09 | answer | added | monatsend | timeline score: 0 | |
Dec 18, 2017 at 15:09 | comment | added | Liam S | You guys are great, thanks for letting me know and being able to identify the issue so promptly. +1 to you all | |
Dec 18, 2017 at 15:08 | vote | accept | Liam S | ||
Dec 18, 2017 at 14:51 | comment | added | michaelh | Yes. Your normal map is completely useless. There are only some artefacts on the map. It is otherwise completely empty. (i.e. a solid color without variation) You should be able to see faint lines similar to your wood texture. | |
Dec 18, 2017 at 14:44 | answer | added | Lewis | timeline score: 2 | |
Dec 18, 2017 at 14:42 | comment | added | MCunha | The problem is with the normal map it self. For some reason its not the correct one to use... It is compressed and generates unwanted stepping. You should download correct diffuse and normal maps (don't use printscreen or similar). | |
Dec 18, 2017 at 14:34 | comment | added | Liam S | @monatsend Thanks for offering to take a look. I've edited the post with my blend file :-) | |
Dec 18, 2017 at 14:33 | history | edited | Liam S | CC BY-SA 3.0 |
added 134 characters in body
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Dec 18, 2017 at 13:40 | comment | added | monatsend | yes you can add more pictures to your post, but I would recommend that you append a .blend file (blend-exchange.giantcowfilms.com). and don't forget to pack the textures in the file. If you dont want to share your files, just create dummys. The only important part is your normal / bump map and the Material. | |
Dec 18, 2017 at 13:14 | comment | added | Liam S | michaelh thankyou, I am using a normal map (purple-colored). @monatsend I managed to get that view of my plane - it was a flat blue surface. I can upload another picture if it doesn't violate the forum rules | |
Dec 18, 2017 at 12:52 | comment | added | michaelh | Looking at your node setup, the Texture for the diffuse color should NOT be set to non-color data, but "Color". Also, are you using a bump map (greyscale) or a normal map (purple-colored)? (as already asked by @monatsed) Those have to be treated differently. | |
Dec 18, 2017 at 12:16 | comment | added | monatsend | The Normalmap is the map you see in the middle of this image. en.wikipedia.org/wiki/Normal_mapping#/media/… Can you show what image you plugged in the second image texture slot in your Material (the one which goes into the normal Map Node). Normal map and Bump map are two different concepts | |
Dec 18, 2017 at 11:58 | comment | added | Liam S | I'm unsure if this is what you meant - imgur.com/a/duWw6 - if not I'll do my best if you explain it. Cheers! | |
Dec 18, 2017 at 11:34 | comment | added | monatsend | can you share the normalmap? | |
Dec 18, 2017 at 11:27 | review | First posts | |||
Dec 18, 2017 at 14:08 | |||||
Dec 18, 2017 at 11:25 | history | asked | Liam S | CC BY-SA 3.0 |