Timeline for How can I get more saturated colors when I render?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Mar 11, 2022 at 19:52 | answer | added | tobiasBora | timeline score: 0 | |
Dec 17, 2017 at 5:49 | history | tweeted | twitter.com/StackBlender/status/942270536465477633 | ||
Dec 16, 2017 at 10:55 | answer | added | troy_s | timeline score: 7 | |
Dec 13, 2017 at 8:24 | answer | added | josh sanfelici | timeline score: 1 | |
Dec 13, 2017 at 4:54 | comment | added | user1853 | i.sstatic.net/44gH3.png | |
Dec 13, 2017 at 4:47 | comment | added | user1853 | "never using colors that are too saturated or have a pure value in materials or lights"... rubbish. If you want saturated colors... then use saturated colors. Also, what's killing your contrast is the relationship between the brightness of the lights and the value for the world. Bring that one down. | |
Dec 13, 2017 at 3:09 | answer | added | Brenticus | timeline score: 1 | |
Dec 13, 2017 at 2:34 | comment | added | Duarte Farrajota Ramos♦ | Using more saturated colors is certainly expected to help. I guess that advice stems purely from the photo-realism point of view, since in nature no light source or surface is ever really fully saturated. If you are indeed looking for more vibrant colors at the expense of "realism" I suppose it could be discarded or at least partially ignored. I assume you are looking for answers not involving any type of post processing or compositing in the node editor, right? | |
Dec 13, 2017 at 2:00 | history | asked | David | CC BY-SA 3.0 |