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Nov 30, 2017 at 9:23 vote accept Black
Nov 30, 2017 at 9:22 answer added HenrikD timeline score: 2
Nov 30, 2017 at 9:17 comment added Black @HenrikD, i think making the world white did the trick :) I also had to reload the baked texture, because it somehow still took the old bake... I will try to reproduce it, then you can make an answer if you like so I can accept it. Thanks for your help !
Nov 30, 2017 at 9:13 comment added HenrikD also what you could do to make it work in cycles (I guess) is make your would completly white and move all lamps to disabled layers to make sure every part of your mesh will get the same amount of light
Nov 30, 2017 at 9:09 comment added HenrikD make a backup to make sure you loose nothing but in my experience cycles settings are saved to survive that switch
Nov 30, 2017 at 9:08 history edited Black CC BY-SA 3.0
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Nov 30, 2017 at 9:08 comment added Black But will I loose all the cycles informations then?
Nov 30, 2017 at 9:06 comment added HenrikD also for this case it would be much faster if you switch to blender internal for baking
Nov 30, 2017 at 9:06 comment added Black I tried this already. I will post the result
Nov 30, 2017 at 9:03 comment added HenrikD could you try to disable indirect and direct and bake. It will probably solve your problem
Nov 30, 2017 at 8:58 history edited Black CC BY-SA 3.0
added 245 characters in body; edited tags
Nov 30, 2017 at 8:57 comment added Black I am using Cycles render engine. I will update my post with more infos.
Nov 30, 2017 at 8:53 comment added HenrikD cycles or blender internal baking? is your world white? what options did you select in the baking tab?
Nov 30, 2017 at 8:51 history asked Black CC BY-SA 3.0