Timeline for How to bake texture with same brightness as original?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Nov 30, 2017 at 9:23 | vote | accept | Black | ||
Nov 30, 2017 at 9:22 | answer | added | HenrikD | timeline score: 2 | |
Nov 30, 2017 at 9:17 | comment | added | Black | @HenrikD, i think making the world white did the trick :) I also had to reload the baked texture, because it somehow still took the old bake... I will try to reproduce it, then you can make an answer if you like so I can accept it. Thanks for your help ! | |
Nov 30, 2017 at 9:13 | comment | added | HenrikD | also what you could do to make it work in cycles (I guess) is make your would completly white and move all lamps to disabled layers to make sure every part of your mesh will get the same amount of light | |
Nov 30, 2017 at 9:09 | comment | added | HenrikD | make a backup to make sure you loose nothing but in my experience cycles settings are saved to survive that switch | |
Nov 30, 2017 at 9:08 | history | edited | Black | CC BY-SA 3.0 |
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Nov 30, 2017 at 9:08 | comment | added | Black | But will I loose all the cycles informations then? | |
Nov 30, 2017 at 9:06 | comment | added | HenrikD | also for this case it would be much faster if you switch to blender internal for baking | |
Nov 30, 2017 at 9:06 | comment | added | Black | I tried this already. I will post the result | |
Nov 30, 2017 at 9:03 | comment | added | HenrikD | could you try to disable indirect and direct and bake. It will probably solve your problem | |
Nov 30, 2017 at 8:58 | history | edited | Black | CC BY-SA 3.0 |
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Nov 30, 2017 at 8:57 | comment | added | Black | I am using Cycles render engine. I will update my post with more infos. | |
Nov 30, 2017 at 8:53 | comment | added | HenrikD | cycles or blender internal baking? is your world white? what options did you select in the baking tab? | |
Nov 30, 2017 at 8:51 | history | asked | Black | CC BY-SA 3.0 |