Timeline for Boolean on Objects with smooth surfaces?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 11, 2017 at 1:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 11, 2017 at 16:59 | history | edited | AzulShiva | CC BY-SA 3.0 |
added stuff..
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Oct 11, 2017 at 15:29 | answer | added | atek | timeline score: -1 | |
Oct 11, 2017 at 15:24 | comment | added | atek | Add edge split modifier | |
Oct 11, 2017 at 13:51 | comment | added | Mr Zak | If not sticking to semi-automated solutions like using AutoSmooth or EdgeSplit modifiers no matter what geometry is underneath, no, there isn't. Fix the Ngons and long tiny tris/quads appeared after Boolean and you'll get more decent shading at the edges | |
Oct 11, 2017 at 12:58 | history | asked | AzulShiva | CC BY-SA 3.0 |