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#Rendering curved wireframes:

Rendering curved wireframes:

##Blender Internal

Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

Rendering curved wireframes:

Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Source Link

#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframeRendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

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gandalf3
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#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

#Rendering curved wireframes:

##Blender Internal

You can either use freestyle or a wireframe material, see Rendering with wireframe.

If you use a wireframe material, make sure Optimal display is enabled on the modifier, otherwise all the edges generated by the subserf will be rendered as wires (they won't be curved).

enter image description here

##Cycles

To do this in cycles, you could use two scenes, one for the cycles render and another to render the wireframe with one of the BI techniques.

To get a BI wireframe material to render with a transparent background (for combining with a cycles render), just set the second material to Masking alpha:

enter image description here

And set Alpha to Transparent in Render settings > Shading:

enter image description here


#Original answer

OP clarified the question, making this no longer relevant. As far as I can tell, that is..

If you want to do this in the viewport/opengl render, just enable Draw All edges in Properties > Object > Display:

enter image description here

And make sure Optimal display is disabled in the subserf modifier:

enter image description here

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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