Timeline for How can I convert a node made material into an image texture?
Current License: CC BY-SA 3.0
23 events
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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Feb 9, 2018 at 9:11 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
Improvef Formating ....
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Dec 2, 2017 at 8:46 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
Grammar Problem
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Oct 8, 2017 at 14:02 | vote | accept | Shams M.Monem | ||
S Oct 8, 2017 at 13:52 | history | bounty ended | Shams M.Monem | ||
S Oct 8, 2017 at 13:52 | history | notice removed | Shams M.Monem | ||
S Oct 8, 2017 at 8:06 | history | suggested | chicks | CC BY-SA 3.0 |
copy editing
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Oct 8, 2017 at 4:43 | review | Suggested edits | |||
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Oct 7, 2017 at 21:58 | answer | added | WolfiG | timeline score: 1 | |
Oct 7, 2017 at 13:59 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
added 150 characters in body; edited tags; edited title
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Oct 7, 2017 at 8:51 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
Added an Example
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Oct 6, 2017 at 20:56 | history | tweeted | twitter.com/StackBlender/status/916406762323841025 | ||
Oct 6, 2017 at 20:40 | answer | added | Jaroslav Jerryno Novotny | timeline score: 37 | |
S Oct 6, 2017 at 16:37 | comment | added | WolfiG | You can bake your material to an image. "Render" tab, at the bottom. | |
S Oct 6, 2017 at 16:37 | answer | added | WolfiG | timeline score: 5 | |
S Oct 6, 2017 at 16:33 | history | bounty started | Shams M.Monem | ||
S Oct 6, 2017 at 16:33 | history | notice added | Shams M.Monem | Draw attention | |
Oct 6, 2017 at 14:20 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
Improved Layout , Enhanced many things, Specified my goal.
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Sep 13, 2017 at 9:41 | history | edited | Shams M.Monem | CC BY-SA 3.0 |
added 8 characters in body
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Sep 12, 2017 at 21:05 | comment | added | Carlo | There are some peculiarity in your shader that doesn't go well with baking. You have a glossy shader (and the mix shader controlled by viewing depth...), that is reflecting. Think of a mirror: if you take a still of of what a mirror is reflecting, it would be a good representation of the behaviour of the shader only from that precise point of view. I'll suggest you to read blender.stackexchange.com/questions/62026/… | |
Sep 12, 2017 at 17:53 | comment | added | Shams M.Monem | @Carlo I mean that i want the material of my sphere to be only an image texture, and yes i want all my nodetree to be baked to an image texture. | |
Sep 12, 2017 at 17:05 | comment | added | Carlo | You can successfully bake the output of any view indipendent nodetree, but you'll not get good results by the view dipendent nodes. Could you explain better what you mean by "convert a material into an image"? Is the intended image meant to reproduce the whole nodetree or only a part of it? | |
Sep 12, 2017 at 16:40 | history | asked | Shams M.Monem | CC BY-SA 3.0 |