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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Feb 9, 2018 at 9:11 history edited Shams M.Monem CC BY-SA 3.0
Improvef Formating ....
Dec 2, 2017 at 8:46 history edited Shams M.Monem CC BY-SA 3.0
Grammar Problem
Oct 8, 2017 at 14:02 vote accept Shams M.Monem
S Oct 8, 2017 at 13:52 history bounty ended Shams M.Monem
S Oct 8, 2017 at 13:52 history notice removed Shams M.Monem
S Oct 8, 2017 at 8:06 history suggested chicks CC BY-SA 3.0
copy editing
Oct 8, 2017 at 4:43 review Suggested edits
S Oct 8, 2017 at 8:06
Oct 7, 2017 at 21:58 answer added WolfiG timeline score: 1
Oct 7, 2017 at 13:59 history edited Shams M.Monem CC BY-SA 3.0
added 150 characters in body; edited tags; edited title
Oct 7, 2017 at 8:51 history edited Shams M.Monem CC BY-SA 3.0
Added an Example
Oct 6, 2017 at 20:56 history tweeted twitter.com/StackBlender/status/916406762323841025
Oct 6, 2017 at 20:40 answer added Jaroslav Jerryno Novotny timeline score: 37
S Oct 6, 2017 at 16:37 comment added WolfiG You can bake your material to an image. "Render" tab, at the bottom.
S Oct 6, 2017 at 16:37 answer added WolfiG timeline score: 5
S Oct 6, 2017 at 16:33 history bounty started Shams M.Monem
S Oct 6, 2017 at 16:33 history notice added Shams M.Monem Draw attention
Oct 6, 2017 at 14:20 history edited Shams M.Monem CC BY-SA 3.0
Improved Layout , Enhanced many things, Specified my goal.
Sep 13, 2017 at 9:41 history edited Shams M.Monem CC BY-SA 3.0
added 8 characters in body
Sep 12, 2017 at 21:05 comment added Carlo There are some peculiarity in your shader that doesn't go well with baking. You have a glossy shader (and the mix shader controlled by viewing depth...), that is reflecting. Think of a mirror: if you take a still of of what a mirror is reflecting, it would be a good representation of the behaviour of the shader only from that precise point of view. I'll suggest you to read blender.stackexchange.com/questions/62026/…
Sep 12, 2017 at 17:53 comment added Shams M.Monem @Carlo I mean that i want the material of my sphere to be only an image texture, and yes i want all my nodetree to be baked to an image texture.
Sep 12, 2017 at 17:05 comment added Carlo You can successfully bake the output of any view indipendent nodetree, but you'll not get good results by the view dipendent nodes. Could you explain better what you mean by "convert a material into an image"? Is the intended image meant to reproduce the whole nodetree or only a part of it?
Sep 12, 2017 at 16:40 history asked Shams M.Monem CC BY-SA 3.0