Timeline for How can I get a straight UV map when I unwrap? [duplicate]
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Aug 1, 2017 at 1:39 | history | closed |
user1853 Mr Zak Ray Mairlot Denis Duarte Farrajota Ramos♦ |
Duplicate of How to Straighten Curved UVs into Straight Belt [duplicate] | |
Jul 31, 2017 at 18:51 | history | edited | user1853 | CC BY-SA 3.0 |
deleted 4 characters in body; added 43 characters in body
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S Jul 31, 2017 at 18:44 | history | suggested | user44186 | CC BY-SA 3.0 |
I changed the model:
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Jul 31, 2017 at 17:22 | review | Suggested edits | |||
S Jul 31, 2017 at 18:44 | |||||
Jul 31, 2017 at 17:21 | comment | added | sambler | This question also offers some options. You could even use the built-in UV align tools. | |
Jul 31, 2017 at 14:36 | answer | added | Striar | timeline score: 2 | |
Jul 31, 2017 at 13:19 | review | Close votes | |||
Jul 31, 2017 at 20:10 | |||||
Jul 31, 2017 at 12:57 | history | edited | user1853 | CC BY-SA 3.0 |
edited title
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S Jul 31, 2017 at 11:40 | history | suggested | FreemoX | CC BY-SA 3.0 |
Added screenshot internally
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Jul 31, 2017 at 11:40 | comment | added | m.ardito | Hi, I'm not sure about what you ask, but if you wish to have the UV map straight, even if the mesh is curve, try the "follow active quad" unwrap option. | |
Jul 31, 2017 at 10:56 | review | Suggested edits | |||
S Jul 31, 2017 at 11:40 | |||||
Jul 31, 2017 at 10:42 | answer | added | FreemoX | timeline score: 0 | |
Jul 31, 2017 at 10:28 | review | First posts | |||
Jul 31, 2017 at 11:42 | |||||
Jul 31, 2017 at 10:23 | history | asked | Maxi | CC BY-SA 3.0 |