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Aug 1, 2017 at 1:39 history closed user1853
Mr Zak
Ray Mairlot
Denis
Duarte Farrajota Ramos
Duplicate of How to Straighten Curved UVs into Straight Belt [duplicate]
Jul 31, 2017 at 18:51 history edited user1853 CC BY-SA 3.0
deleted 4 characters in body; added 43 characters in body
S Jul 31, 2017 at 18:44 history suggested user44186 CC BY-SA 3.0
I changed the model:
Jul 31, 2017 at 17:22 review Suggested edits
S Jul 31, 2017 at 18:44
Jul 31, 2017 at 17:21 comment added sambler This question also offers some options. You could even use the built-in UV align tools.
Jul 31, 2017 at 14:36 answer added Striar timeline score: 2
Jul 31, 2017 at 13:19 review Close votes
Jul 31, 2017 at 20:10
Jul 31, 2017 at 12:57 history edited user1853 CC BY-SA 3.0
edited title
S Jul 31, 2017 at 11:40 history suggested FreemoX CC BY-SA 3.0
Added screenshot internally
Jul 31, 2017 at 11:40 comment added m.ardito Hi, I'm not sure about what you ask, but if you wish to have the UV map straight, even if the mesh is curve, try the "follow active quad" unwrap option.
Jul 31, 2017 at 10:56 review Suggested edits
S Jul 31, 2017 at 11:40
Jul 31, 2017 at 10:42 answer added FreemoX timeline score: 0
Jul 31, 2017 at 10:28 review First posts
Jul 31, 2017 at 11:42
Jul 31, 2017 at 10:23 history asked Maxi CC BY-SA 3.0