Timeline for Single Transformation Modifier?
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34 events
when toggle format | what | by | license | comment | |
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Jul 26, 2021 at 0:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 27, 2021 at 1:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 21, 2021 at 16:44 | answer | added | Nathan | timeline score: 1 | |
Feb 21, 2021 at 11:24 | answer | added | Reinis Mazeiks | timeline score: 0 | |
Feb 21, 2021 at 11:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 20, 2020 at 6:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 17, 2020 at 7:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 17, 2020 at 12:00 | history | tweeted | twitter.com/StackBlender/status/1229375099914137601 | ||
Feb 17, 2020 at 11:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 9, 2020 at 10:59 | history | edited | Duarte Farrajota Ramos♦ |
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Dec 28, 2019 at 16:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 27, 2019 at 13:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 28, 2019 at 17:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 26, 2018 at 10:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 22, 2018 at 19:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 21, 2018 at 5:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 18, 2018 at 11:19 | comment | added | Robin Betts♦ | I totally agree that a simple transformation modifier, with the ability to operate on weighted vertex groups, would be a radical improvement to Blender. | |
Sep 18, 2018 at 10:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 15, 2018 at 11:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 6, 2018 at 19:17 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 4, 2018 at 8:32 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 30, 2018 at 20:26 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 25, 2018 at 22:15 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 23, 2018 at 8:26 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 16, 2018 at 8:32 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 11, 2017 at 6:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 8, 2017 at 5:13 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 7, 2017 at 20:44 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 1, 2017 at 20:22 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 27, 2017 at 5:10 | comment | added | CoryG | @atomicbezierslinger You can't stack array modifiers with different origins (i.e. when you use an object offset it bases that offset on your object's origin, if you have it offset as a rotation the origin of the empty must match the origin of the object or it also applies a translation in addition to a rotation - I'm trying to do both between different modifiers.) Imagine a chain of a dozen modifiers which require different origins, that is what this question would apply to. | |
Jul 26, 2017 at 6:22 | comment | added | atomicbezierslinger | Array Modifier can handle rotations. Searching for examples here at BSE will produce something. | |
Jul 26, 2017 at 6:14 | comment | added | atomicbezierslinger | Do you have any concerns that there may be internal non-visible faces? Yes or No is acceptable. If you need more exactness have you considered other modifiers, such as Armatures, Curve, MIrror. Would Proportional edit be useful? | |
Jul 26, 2017 at 5:55 | answer | added | atomicbezierslinger | timeline score: 0 | |
Jul 26, 2017 at 3:57 | history | asked | CoryG | CC BY-SA 3.0 |