Skip to main content

Timeline for Single Transformation Modifier?

Current License: CC BY-SA 3.0

34 events
when toggle format what by license comment
Jul 26, 2021 at 0:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 27, 2021 at 1:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 21, 2021 at 16:44 answer added Nathan timeline score: 1
Feb 21, 2021 at 11:24 answer added Reinis Mazeiks timeline score: 0
Feb 21, 2021 at 11:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 20, 2020 at 6:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 17, 2020 at 7:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 17, 2020 at 12:00 history tweeted twitter.com/StackBlender/status/1229375099914137601
Feb 17, 2020 at 11:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 9, 2020 at 10:59 history edited Duarte Farrajota Ramos
edited tags
Dec 28, 2019 at 16:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 27, 2019 at 13:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 28, 2019 at 17:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 26, 2018 at 10:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 22, 2018 at 19:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 21, 2018 at 5:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 18, 2018 at 11:19 comment added Robin Betts I totally agree that a simple transformation modifier, with the ability to operate on weighted vertex groups, would be a radical improvement to Blender.
Sep 18, 2018 at 10:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 15, 2018 at 11:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 6, 2018 at 19:17 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 4, 2018 at 8:32 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 30, 2018 at 20:26 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 25, 2018 at 22:15 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 23, 2018 at 8:26 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 16, 2018 at 8:32 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 11, 2017 at 6:35 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 8, 2017 at 5:13 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 7, 2017 at 20:44 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 1, 2017 at 20:22 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 27, 2017 at 5:10 comment added CoryG @atomicbezierslinger You can't stack array modifiers with different origins (i.e. when you use an object offset it bases that offset on your object's origin, if you have it offset as a rotation the origin of the empty must match the origin of the object or it also applies a translation in addition to a rotation - I'm trying to do both between different modifiers.) Imagine a chain of a dozen modifiers which require different origins, that is what this question would apply to.
Jul 26, 2017 at 6:22 comment added atomicbezierslinger Array Modifier can handle rotations. Searching for examples here at BSE will produce something.
Jul 26, 2017 at 6:14 comment added atomicbezierslinger Do you have any concerns that there may be internal non-visible faces? Yes or No is acceptable. If you need more exactness have you considered other modifiers, such as Armatures, Curve, MIrror. Would Proportional edit be useful?
Jul 26, 2017 at 5:55 answer added atomicbezierslinger timeline score: 0
Jul 26, 2017 at 3:57 history asked CoryG CC BY-SA 3.0