Timeline for Face surface/shading looks wrong in a FBX export from sketchup? [duplicate]
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 25, 2017 at 13:09 | history | closed |
Mr Zak Duarte Farrajota Ramos♦ Timaroberts Shady Puck iKlsR |
Duplicate of Strange black shading. Cannot fully light mesh. (Cycles) | |
Jul 24, 2017 at 19:32 | review | Close votes | |||
Jul 25, 2017 at 13:09 | |||||
Jul 24, 2017 at 19:09 | answer | added | Javier Bonilla | timeline score: -1 | |
Jul 24, 2017 at 19:07 | comment | added | Javier Bonilla | I disabled the Turbosmooth , that was the problem, a LOT of thanks guys!! | |
Jul 24, 2017 at 18:53 | comment | added | Mr Zak | Related - blender.stackexchange.com/questions/76513/… | |
Jul 24, 2017 at 18:34 | comment | added | Duarte Farrajota Ramos♦ | This is exactly why a consider Sketchup such a bad modelling tool, it has absolutely no respect for proper modelling etiquette and good practices. Under the Object Data * tab of the *Properties Window check if there are any custom normals and clear them. Also try turning off Auto Smooth | |
Jul 24, 2017 at 18:23 | history | asked | Javier Bonilla | CC BY-SA 3.0 |