Timeline for Blender cycles adding normal map
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jul 10, 2017 at 20:16 | comment | added | Striar | @MrZak Well TIL. Guess I've always assumed that normal is color data and that UVs don't auto apply. | |
Jul 10, 2017 at 20:14 | history | edited | Shady Puck | CC BY-SA 3.0 |
clarification of problem
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Jul 10, 2017 at 20:12 | comment | added | Mr Zak | @Aoradon if the mesh is unwrapped that UV map will be used in any way (aka by default) so there isn't required any input for Image Texture node. | |
Jul 10, 2017 at 20:10 | vote | accept | namy8 | ||
Jul 10, 2017 at 20:00 | answer | added | Cebbi | timeline score: 3 | |
Jul 10, 2017 at 20:00 | comment | added | Cebbi | I'm pretty sure that normal maps are non color data. When choosing color data, some changes or conversions are applied, but you want the original rgb values of the normal map as information. | |
Jul 10, 2017 at 19:46 | comment | added | Striar | A few things. Firstly a normal map is color data. Secondly why not use the UV map for both textures? See this: blender.stackexchange.com/a/13591/26720. | |
Jul 10, 2017 at 19:45 | review | First posts | |||
Jul 10, 2017 at 20:14 | |||||
Jul 10, 2017 at 19:41 | history | asked | namy8 | CC BY-SA 3.0 |