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Timeline for Blender cycles adding normal map

Current License: CC BY-SA 3.0

9 events
when toggle format what by license comment
Jul 10, 2017 at 20:16 comment added Striar @MrZak Well TIL. Guess I've always assumed that normal is color data and that UVs don't auto apply.
Jul 10, 2017 at 20:14 history edited Shady Puck CC BY-SA 3.0
clarification of problem
Jul 10, 2017 at 20:12 comment added Mr Zak @Aoradon if the mesh is unwrapped that UV map will be used in any way (aka by default) so there isn't required any input for Image Texture node.
Jul 10, 2017 at 20:10 vote accept namy8
Jul 10, 2017 at 20:00 answer added Cebbi timeline score: 3
Jul 10, 2017 at 20:00 comment added Cebbi I'm pretty sure that normal maps are non color data. When choosing color data, some changes or conversions are applied, but you want the original rgb values of the normal map as information.
Jul 10, 2017 at 19:46 comment added Striar A few things. Firstly a normal map is color data. Secondly why not use the UV map for both textures? See this: blender.stackexchange.com/a/13591/26720.
Jul 10, 2017 at 19:45 review First posts
Jul 10, 2017 at 20:14
Jul 10, 2017 at 19:41 history asked namy8 CC BY-SA 3.0