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Oct 6, 2020 at 1:56 answer added Kelly timeline score: 0
Jun 14, 2017 at 12:20 vote accept Random generalist
Jun 7, 2017 at 2:39 history tweeted twitter.com/StackBlender/status/872281885388550145
Jun 6, 2017 at 20:38 history edited Paul Gonet CC BY-SA 3.0
deleted 1 character in body; edited tags; edited title
Jun 6, 2017 at 16:38 answer added Paul Gonet timeline score: 11
Jun 6, 2017 at 11:48 comment added Mr Zak Procedural way with shape keys for 2 objects is Join As Shapes option in the Shape Key panel (object must have the same vertex count). Cast modifier could be a way for transforming 1 object (although likely not any shape as complex ones can become a mess). One more way is with Keyed particles but that will mean breaking objects into particles obviously. It all depends on what transition are you going to with and how complex objects are.
Jun 6, 2017 at 10:35 history asked Random generalist CC BY-SA 3.0