Timeline for UV mapping, unexpected faces use the texture
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jun 8, 2017 at 7:44 | vote | accept | Yassmeen | ||
Jun 7, 2017 at 10:32 | answer | added | Yassmeen | timeline score: 0 | |
Jun 4, 2017 at 19:33 | comment | added | no-one | You might wanna check your UV map to see if the UV island where you don't want the texture is overlapping the part where you do. It's either that or you've moved that island off the image grid (in the UV Editor) and it's picking it up where the image is repeated. Blender automatically repeats the image into infinity in all directions, so moving an island off the grid itself could cause this to happen. Set your 3D View to show object Materials, then open the UV editor in a side-by-side window. Select the island in question and move/scale/whatever and you can watch the results in the 3D View. | |
Jun 2, 2017 at 12:04 | comment | added | Yassmeen | First thanks for responding... I updated the question and added another picture to explain the problem more to you ..thanks | |
Jun 2, 2017 at 12:02 | history | edited | Yassmeen | CC BY-SA 3.0 |
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Jun 2, 2017 at 1:43 | history | edited | user1853 | CC BY-SA 3.0 |
added 13 characters in body; edited title
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Jun 2, 2017 at 0:17 | comment | added | no-one | Please give a little more information. I'm looking at the image you posted, but not seeing the problem (since I don't know what you're objective is, I can't see where it's going wrong). Maybe some circles and arrows and paragraphs on the back? :) | |
Jun 1, 2017 at 22:35 | history | edited | Yassmeen | CC BY-SA 3.0 |
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Jun 1, 2017 at 6:42 | history | edited | Yassmeen | CC BY-SA 3.0 |
deleted 6 characters in body
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Jun 1, 2017 at 6:31 | history | edited | Yassmeen | CC BY-SA 3.0 |
deleted 33 characters in body
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Jun 1, 2017 at 6:27 | review | First posts | |||
Jun 1, 2017 at 11:53 | |||||
Jun 1, 2017 at 6:25 | history | asked | Yassmeen | CC BY-SA 3.0 |