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Timeline for Shading problem after object cut?

Current License: CC BY-SA 3.0

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Jan 27, 2018 at 17:11 comment added Mr Zak That indeed is caused by normals orientation but flipping / recalculating them won't solve it at all. Orientation of normals shown on OP's screenshot technically is consistent, i.e. outside, but it is slightly mismatching which will provide shading artifact
May 5, 2017 at 22:16 comment added Johnny It's not working with flip normals. No, I didn't used any material.
May 5, 2017 at 21:57 history answered 3DPhil CC BY-SA 3.0