Timeline for Shading problem after object cut?
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Jan 27, 2018 at 17:11 | comment | added | Mr Zak | That indeed is caused by normals orientation but flipping / recalculating them won't solve it at all. Orientation of normals shown on OP's screenshot technically is consistent, i.e. outside, but it is slightly mismatching which will provide shading artifact | |
May 5, 2017 at 22:16 | comment | added | Johnny | It's not working with flip normals. No, I didn't used any material. | |
May 5, 2017 at 21:57 | history | answered | 3DPhil | CC BY-SA 3.0 |