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Timeline for UV Unwrap Incorrect Vertex Location

Current License: CC BY-SA 3.0

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Mar 16, 2017 at 5:11 vote accept Antillies
Mar 15, 2017 at 15:31 answer added Antillies timeline score: 1
Mar 14, 2017 at 15:29 comment added Antillies @sambler That would definitely work, but I'm hoping to get the correct results using the angle-based standard unwrap.
Mar 14, 2017 at 15:28 comment added Antillies @DuarteFarrajotaRamos Apologies, my initial posting was insufficiently detailed. I've gone ahead and updated the main post, but to answer you here, I was using angle-based U -> Unwrap. Switching to conformal seems to have fixed it but I'm still confused as to why angle-based isn't doing it correctly.
Mar 14, 2017 at 15:25 history edited Antillies CC BY-SA 3.0
Added details, improved clarity
Mar 14, 2017 at 7:42 comment added sambler While in top or bottom view, try U->Project From View
Mar 14, 2017 at 5:09 comment added Duarte Farrajota Ramos There is no "correct" or "incorrect" UV location, it all boils down to what unwrap method you used; there is no obligation that an unwrap ends up symmetrical by default. Also I see no triangles there, only to quads. How did you unwrap and what method did you use? If it is not how you want it use a different method, mark seams and/or fix it by hand
Mar 14, 2017 at 3:53 review First posts
Mar 14, 2017 at 4:57
Mar 14, 2017 at 3:49 history asked Antillies CC BY-SA 3.0