Timeline for UV Unwrap Incorrect Vertex Location
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Mar 16, 2017 at 5:11 | vote | accept | Antillies | ||
Mar 15, 2017 at 15:31 | answer | added | Antillies | timeline score: 1 | |
Mar 14, 2017 at 15:29 | comment | added | Antillies | @sambler That would definitely work, but I'm hoping to get the correct results using the angle-based standard unwrap. | |
Mar 14, 2017 at 15:28 | comment | added | Antillies | @DuarteFarrajotaRamos Apologies, my initial posting was insufficiently detailed. I've gone ahead and updated the main post, but to answer you here, I was using angle-based U -> Unwrap. Switching to conformal seems to have fixed it but I'm still confused as to why angle-based isn't doing it correctly. | |
Mar 14, 2017 at 15:25 | history | edited | Antillies | CC BY-SA 3.0 |
Added details, improved clarity
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Mar 14, 2017 at 7:42 | comment | added | sambler | While in top or bottom view, try U->Project From View | |
Mar 14, 2017 at 5:09 | comment | added | Duarte Farrajota Ramos♦ | There is no "correct" or "incorrect" UV location, it all boils down to what unwrap method you used; there is no obligation that an unwrap ends up symmetrical by default. Also I see no triangles there, only to quads. How did you unwrap and what method did you use? If it is not how you want it use a different method, mark seams and/or fix it by hand | |
Mar 14, 2017 at 3:53 | review | First posts | |||
Mar 14, 2017 at 4:57 | |||||
Mar 14, 2017 at 3:49 | history | asked | Antillies | CC BY-SA 3.0 |