Skip to main content
edited body
Source Link
Roland
  • 249
  • 2
  • 12

I have a cylinder with several extrusions applied to it.

Basically:

  • create cylinder

  • select top edge, extrude

  • scale horizontally (in x/y)

  • extrude

  • move vertically (in z)

    ... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontalvertical area. The verticalhorizontal area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

I have a cylinder with several extrusions applied to it.

Basically:

  • create cylinder

  • select top edge, extrude

  • scale horizontally (in x/y)

  • extrude

  • move vertically (in z)

    ... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontal area. The vertical area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

I have a cylinder with several extrusions applied to it.

Basically:

  • create cylinder

  • select top edge, extrude

  • scale horizontally (in x/y)

  • extrude

  • move vertically (in z)

    ... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the vertical area. The horizontal area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

Formatting
Source Link
Timaroberts
  • 12.5k
  • 6
  • 42
  • 74

I have a cylinder with several extrusions applied to it.

Basically:

create cylinder
select top edge, extrude
scale horizontally (in x/y)
extrude
move vertically (in z)
... and so on ...
  • create cylinder

  • select top edge, extrude

  • scale horizontally (in x/y)

  • extrude

  • move vertically (in z)

    ... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description hereenter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontal area. The vertical area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

I have a cylinder with several extrusions applied to it.

Basically:

create cylinder
select top edge, extrude
scale horizontally (in x/y)
extrude
move vertically (in z)
... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontal area. The vertical area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

I have a cylinder with several extrusions applied to it.

Basically:

  • create cylinder

  • select top edge, extrude

  • scale horizontally (in x/y)

  • extrude

  • move vertically (in z)

    ... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontal area. The vertical area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!

Source Link
Roland
  • 249
  • 2
  • 12

UV-unwrap cylinder (lightsaber) with extrusions / insets

I have a cylinder with several extrusions applied to it.

Basically:

create cylinder
select top edge, extrude
scale horizontally (in x/y)
extrude
move vertically (in z)
... and so on ...

Simplified to 1 extrusion it looks like this:

enter image description here

Problem

The problem I have is the unwrapping. When I UV-unwrap it via cylinder projection I get the uv-map of the 1st image. However this is only the horizontal area. The vertical area as shown in the 2nd image is just a flat line which of course leads to a stretched image when a texture is applied.

Question

How do you properly unwrap that object? Using "Smart UV Project" creates rings from it. Which takes away valuable uv space. Isn't there a way to e. g. flatten the cylinder? Think of stretching it in length. After some investigation the most fitting solution I found was to do a normal unwrap and then use UVSquares. Or is there a better approach?

The full example with the problem looks like this:

enter image description here

Thank you very much for the help!