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I have a quill pen created in much the manner described in thisthis exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

For completeness, and because I know some community members like to play along, here's a reduced version of the image I threw together to give character to the feathers:

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

For completeness, and because I know some community members like to play along, here's a reduced version of the image I threw together to give character to the feathers:

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

For completeness, and because I know some community members like to play along, here's a reduced version of the image I threw together to give character to the feathers:

enter image description here

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added 449 characters in body
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tobinjim
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I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

For completeness, and because I know some community members like to play along, here's a reduced version of the image I threw together to give character to the feathers:

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

For completeness, and because I know some community members like to play along, here's a reduced version of the image I threw together to give character to the feathers:

enter image description here

added 449 characters in body
Source Link
tobinjim
  • 393
  • 2
  • 14

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

I have a quill pen created in much the manner described in this exhange but I need to give it character, like a peacock feather. I gave mine a Texture based on a greyscale PNG, but as I move the feather around my scene the texture moves all over the feather -- in my viewing I'd say it's "projected" on to the feather. I've played with the options on the Texture pane of the Particle System, but they all "project" too.

Is there a technique to apply a texture onto a particle system?

Writing this makes me wonder if the changes I made to the Texture pane of the Particle System aren't having an effect because once you comb the particles they are baked.

When the feather is horizontal:

enter image description here

When the feather is vertical:

enter image description here

And here, then, is the node structure that got it to work this far. I'll be the first to admit node construction to me is trial and error with black magic; but I can see where Geometry at Position is probably not what I want -- I do know I tried a lot of constructions that felt like they'd make sense before settling for this! Totally open to advice here!

enter image description here

Source Link
tobinjim
  • 393
  • 2
  • 14
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