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Rendering a HUGE amountlarge number of dataunique objects

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ajwood
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Rendering a HUGE amount of data

I've got a script which imports a bunch of hi-resolution models onto a grid. It gives me this:

enter image description here

It's currently got 35 objects (81924 vertices per object), but I'd like to rotate the camera toward the horizon, and arrange many many more objects out to infinity (~1500 of them).

I feel that a simple extension of what I'm doing now is going to run my machine out of memory. And since I only really need hi-res data close to the camera, it's a waste of resources out at the horizon.

What would be a good strategy for rendering many hi-res models in a single scene?