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Jan 9, 2017 at 0:17 vote accept GoroToro
Jan 9, 2017 at 0:17 comment added GoroToro Brilliant, CandeFan. I really appreciate your help! And your English is very good. Cheers!
Jan 8, 2017 at 22:25 comment added CandeFan I would make a copy (to different layer for use later) and collapse to mesh. Or you could parent the shell to the empty (select empty last and hit ctrl p) and move the empty. Now it´s bedtime in Sweden. I will check tomorrow. Excuse my English...
Jan 8, 2017 at 22:02 comment added GoroToro Excellent, I've got the shape to wrap perfectly, but I'm wondering why it separates once I transform the object/array around the screen? Is there a method you suggest I use to get the object/array to act as one united object without separating?
Jan 8, 2017 at 20:50 comment added CandeFan Dead center. Make sure no relative or constant offset.
Jan 8, 2017 at 20:31 comment added GoroToro Ah, I see. I'm still struggling to get the array to wrap around correctly, as the results are not what I expect. You pretty much nailed the shape I'm looking for, and yes, I would definitely re-use the array for the legs and helmet :) Where should I place the origin of the uv sphere part, relative to the origin of the empty?
Jan 8, 2017 at 20:24 comment added CandeFan Reuse the mesh to make helmet, legs (and arms?)!
Jan 8, 2017 at 19:51 comment added CandeFan Top ortho. And i used part of a uv Sphere to make it simple. ;)
Jan 8, 2017 at 18:45 comment added GoroToro CandeFan, thanks for the tip. Can I ask which viewport you're showing on the left side of the image?
Jan 8, 2017 at 15:25 history answered CandeFan CC BY-SA 3.0