Timeline for Trouble with simple deform on an array
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jan 9, 2017 at 0:17 | vote | accept | GoroToro | ||
Jan 9, 2017 at 0:17 | comment | added | GoroToro | Brilliant, CandeFan. I really appreciate your help! And your English is very good. Cheers! | |
Jan 8, 2017 at 22:25 | comment | added | CandeFan | I would make a copy (to different layer for use later) and collapse to mesh. Or you could parent the shell to the empty (select empty last and hit ctrl p) and move the empty. Now it´s bedtime in Sweden. I will check tomorrow. Excuse my English... | |
Jan 8, 2017 at 22:02 | comment | added | GoroToro | Excellent, I've got the shape to wrap perfectly, but I'm wondering why it separates once I transform the object/array around the screen? Is there a method you suggest I use to get the object/array to act as one united object without separating? | |
Jan 8, 2017 at 20:50 | comment | added | CandeFan | Dead center. Make sure no relative or constant offset. | |
Jan 8, 2017 at 20:31 | comment | added | GoroToro | Ah, I see. I'm still struggling to get the array to wrap around correctly, as the results are not what I expect. You pretty much nailed the shape I'm looking for, and yes, I would definitely re-use the array for the legs and helmet :) Where should I place the origin of the uv sphere part, relative to the origin of the empty? | |
Jan 8, 2017 at 20:24 | comment | added | CandeFan | Reuse the mesh to make helmet, legs (and arms?)! | |
Jan 8, 2017 at 19:51 | comment | added | CandeFan | Top ortho. And i used part of a uv Sphere to make it simple. ;) | |
Jan 8, 2017 at 18:45 | comment | added | GoroToro | CandeFan, thanks for the tip. Can I ask which viewport you're showing on the left side of the image? | |
Jan 8, 2017 at 15:25 | history | answered | CandeFan | CC BY-SA 3.0 |