I'm very new to Blender (and 3D modeling in general), but I have a basic understanding of the interface and some of the principles involved with creating shapes.
I'm attempting to model a character of mine, starting with the "face" area, which contains his mouth. Because his face is round, and ends with these repeating scalloped shapes, I decided to design a segment of his face (scalloped end included):
And apply an Array modifier to it, set to the number of scallops I figured the character needs, which is about 10.
With a little offset included on the X-axis to create the desired overlap, I then dropped down a circle mesh set to the circumference of the character's body. I then applied a Simple Deform modifier to the scalloped shape, and attempted to bend it 360 degrees, using the circle as the axis. This is where everything breaks:
It doesn't maintain the shape I'd intended, the scaling is all off, and it doesn't seamlessly connect. I'm really lost as to where I went wrong with this, as I've attempted several different methods that all resulted in my shapes looking wrong.