Timeline for Mapping an orthographic texture to a model
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Dec 14, 2016 at 21:59 | vote | accept | Tom W. | ||
Dec 14, 2016 at 21:03 | comment | added | Mr Zak | @TomW probably normals are pointing in the wrong direction on those faces or texture has different brightness.., but that's guessing. You should ask a new question about that problem and provide context (like images and etc). | |
Dec 14, 2016 at 20:50 | comment | added | Tom W. | I was able to fix my problem with my mapping, but now there is a seam that is dividing where I connected the top and side view textures. The textures match up, but the brightness changes (The top is darker, and the bottom is lighter). So I was wondering if there was a way to remove that seam in Blender without editing my original image. (I know it is not because of lighting because I am not in rendered view, and currently have no lamps) | |
Dec 14, 2016 at 16:34 | history | answered | Mr Zak | CC BY-SA 3.0 |