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Dec 14, 2016 at 21:59 vote accept Tom W.
Dec 14, 2016 at 21:03 comment added Mr Zak @TomW probably normals are pointing in the wrong direction on those faces or texture has different brightness.., but that's guessing. You should ask a new question about that problem and provide context (like images and etc).
Dec 14, 2016 at 20:50 comment added Tom W. I was able to fix my problem with my mapping, but now there is a seam that is dividing where I connected the top and side view textures. The textures match up, but the brightness changes (The top is darker, and the bottom is lighter). So I was wondering if there was a way to remove that seam in Blender without editing my original image. (I know it is not because of lighting because I am not in rendered view, and currently have no lamps)
Dec 14, 2016 at 16:34 history answered Mr Zak CC BY-SA 3.0