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Bumped by Community user
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What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

Here you can see what I'm experimenting with, attempting to join a cylinder smoothly to a cube. I've taken some edges from the cube, and attached them to the cylinder. However, when I add the Subdivision Surface, the faces "buckle in" somewhat (Bottom Image) I wish I could add more images here, but it's telling me I need more points before I can add more than two links :)

enter image description hereenter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

Here you can see what I'm experimenting with, attempting to join a cylinder smoothly to a cube. I've taken some edges from the cube, and attached them to the cylinder. However, when I add the Subdivision Surface, the faces "buckle in" somewhat (Bottom Image) I wish I could add more images here, but it's telling me I need more points before I can add more than two links :)

enter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

Here you can see what I'm experimenting with, attempting to join a cylinder smoothly to a cube. I've taken some edges from the cube, and attached them to the cylinder. However, when I add the Subdivision Surface, the faces "buckle in" somewhat (Bottom Image)

enter image description here

added 475 characters in body
Source Link

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

Here you can see what I'm experimenting with, attempting to join a cylinder smoothly to a cube. I've taken some edges from the cube, and attached them to the cylinder. However, when I add the Subdivision Surface, the faces "buckle in" somewhat (Bottom Image) I wish I could add more images here, but it's telling me I need more points before I can add more than two links :)

enter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks,
Jeff

enter image description here

Here you can see what I'm experimenting with, attempting to join a cylinder smoothly to a cube. I've taken some edges from the cube, and attached them to the cylinder. However, when I add the Subdivision Surface, the faces "buckle in" somewhat (Bottom Image) I wish I could add more images here, but it's telling me I need more points before I can add more than two links :)

enter image description here

added 1 character in body
Source Link
Shady Puck
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What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces and, using "f"F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean, and relatively low-poly. Any advice would be appreciated...

Thanks, 
Jeff

enter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces and using "f" to join edges, etc) but am not completely happy with the results. The meshes need to remain clean, and relatively low-poly. Any advice would be appreciated...

Thanks, Jeff

enter image description here

What is the best method in Blender to model the area in the red circle below? I have tried a number of methods (deleting faces, using F to join edges, etc) but am not completely happy with the results. The meshes need to remain clean and relatively low-poly. Any advice would be appreciated...

Thanks, 
Jeff

enter image description here

Source Link
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