Timeline for Align vertex to another edge
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jun 20, 2016 at 13:46 | answer | added | lemon | timeline score: 0 | |
Jun 20, 2016 at 6:54 | vote | accept | leyren | ||
Jun 19, 2016 at 16:21 | history | tweeted | twitter.com/StackBlender/status/744565865866235904 | ||
Jun 19, 2016 at 14:09 | answer | added | TLousky | timeline score: 4 | |
Jun 19, 2016 at 13:43 | answer | added | Mr Zak | timeline score: 7 | |
Jun 19, 2016 at 12:29 | comment | added | Mr Zak | Not directly related, but you might found some good ways there - blender.stackexchange.com/questions/2976/… | |
Jun 19, 2016 at 11:27 | answer | added | Dennis | timeline score: 4 | |
Jun 19, 2016 at 11:18 | comment | added | Georges D | I'll post a detailed answer as soon as I get to my computer, if you can upload a .blend file, would be much better | |
Jun 19, 2016 at 11:05 | comment | added | Georges D | It's doable, I'm just pointing out to the easiest way. You can use custom transform for each edge and move snap vertex to the center, keeping a straight line, all depends on the level of accuracy you need | |
Jun 19, 2016 at 11:02 | comment | added | leyren | But still, shouldn't this be possible somehow? Both are not that absurd actions. Basically I just want to align two edges like its a single one. | |
Jun 19, 2016 at 10:47 | comment | added | Georges D | For this particular case, it's better to do it in reverse, meaning make it a full pyramid shape first, then connect the vertices and make the cuts you need | |
Jun 19, 2016 at 10:20 | history | asked | leyren | CC BY-SA 3.0 |