Timeline for What is happening here? Boolean modifier works *almost*
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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May 6, 2016 at 9:32 | comment | added | specialsymbol | Before it was just a solid body with 12 faces. I used the answer from TLousky to get exactly what I wanted. No, it was not a wire-like mesh - it has to be solid (from all sides) to be suitable for 3d printing. | |
May 4, 2016 at 13:10 | vote | accept | specialsymbol | ||
May 4, 2016 at 12:21 | comment | added | Mr Zak | What was the original mesh like (before Boolean) ? As for now subtracted mesh has good amount of Ngons and inverted normals. If that was present while using modifier the result won't be expectable. Note: do you want to get effect of wire-like mesh ? | |
May 4, 2016 at 12:20 | answer | added | TLousky | timeline score: 3 | |
May 4, 2016 at 11:54 | comment | added | specialsymbol | pasteall.org/blend/41696 Here it is | |
May 4, 2016 at 11:54 | history | edited | specialsymbol | CC BY-SA 3.0 |
added 70 characters in body
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May 4, 2016 at 11:49 | comment | added | specialsymbol | Thank you, I already aligned the normals. I will upload the file momentarily | |
May 4, 2016 at 11:42 | comment | added | Mr Zak |
It would be easier if you added only screenshots instead of gif in order to make post clearer. One reason for bad results of Boolean can be flipped normals; enter Edit mode for spheroid and press Ctrl +N with all selected, see blender.stackexchange.com/questions/3606/…. You might want to upload this file for convenience.
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May 4, 2016 at 11:25 | history | asked | specialsymbol | CC BY-SA 3.0 |