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David
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[ ]Inrendered model with a background
In this image I used a galactic photo from the Hubble Telescope, public domain, and textured it to a plane. I can animate the ship across the image. Use a Generated Texture Coordinate along with an Emission Shader set around 1.0 to your Material Output node. This will eliminate unwanted light reflections. Other scenes can be created using a Diffuse BFDS and ambient light, such as a room. With a Diffuse node you can cast a shadow. I like this better than a background image, because it's easier to manipulate with your camera to animate your scene than as a Background which always remains aligned with your camera view.1

[ ]In this image I used a galactic photo from the Hubble Telescope, public domain, and textured it to a plane. I can animate the ship across the image. Use a Generated Texture Coordinate along with an Emission Shader set around 1.0 to your Material Output node. This will eliminate unwanted light reflections. Other scenes can be created using a Diffuse BFDS and ambient light, such as a room. With a Diffuse node you can cast a shadow. I like this better than a background image, because it's easier to manipulate with your camera to animate your scene than as a Background which always remains aligned with your camera view.1

rendered model with a background
In this image I used a galactic photo from the Hubble Telescope, public domain, and textured it to a plane. I can animate the ship across the image. Use a Generated Texture Coordinate along with an Emission Shader set around 1.0 to your Material Output node. This will eliminate unwanted light reflections. Other scenes can be created using a Diffuse BFDS and ambient light, such as a room. With a Diffuse node you can cast a shadow. I like this better than a background image, because it's easier to manipulate with your camera to animate your scene than as a Background which always remains aligned with your camera view.

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[ ]In this image I used a galactic photo from the Hubble Telescope, public domain, and textured it to a plane. I can animate the ship across the image. Use a Generated Texture Coordinate along with an Emission Shader set around 1.0 to your Material Output node. This will eliminate unwanted light reflections. Other scenes can be created using a Diffuse BFDS and ambient light, such as a room. With a Diffuse node you can cast a shadow. I like this better than a background image, because it's easier to manipulate with your camera to animate your scene than as a Background which always remains aligned with your camera view.1