Timeline for Can't make cloth collide with object when cloth mesh is vertices & edges (no faces) [video example included]
Current License: CC BY-SA 3.0
22 events
when toggle format | what | by | license | comment | |
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Sep 2, 2019 at 20:49 | answer | added | Sam | timeline score: 2 | |
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Jul 22, 2016 at 7:06 | comment | added | aliasguru | why are you trying to use a mesh without faces? Maybe there is an alternative solution to what you want, that's why I'm asking | |
Jul 22, 2016 at 6:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 22, 2016 at 4:48 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Mar 24, 2016 at 1:19 | answer | added | Jay McAllister | timeline score: 1 | |
Mar 23, 2016 at 23:37 | comment | added | Duarte Farrajota Ramos♦ | Cloth (or any other simulation) calculation needs faces to be able to calculate the physics, without any faces there is no geometry to generate collisions. I am not sure, but I don't think it will work with a wire only mesh. | |
Mar 23, 2016 at 19:33 | history | edited | Jesse |
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Mar 23, 2016 at 18:54 | history | asked | Jesse | CC BY-SA 3.0 |