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Oct 23, 2018 at 9:00 history tweeted twitter.com/StackBlender/status/1054658716493103104
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Jul 11, 2016 at 21:09 comment added Yvain can't you post a picture of the effect your trying to achieve ?
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Mar 18, 2016 at 10:56 vote accept Wydolor
Mar 18, 2016 at 11:00
Mar 13, 2016 at 15:47 vote accept Wydolor
Mar 18, 2016 at 10:56
Mar 13, 2016 at 12:57 comment added Mr Zak Reading the question I thought it's about visualizing light bounces in viewport which seems not possible at the moment. Now it looks like you want to have a camera which repeats mirrored actions of another camera.
Mar 13, 2016 at 12:06 history edited Wydolor CC BY-SA 3.0
edited title
Mar 11, 2016 at 15:29 history edited ideasman42 CC BY-SA 3.0
edited title
Mar 11, 2016 at 15:20 answer added diramazioni timeline score: -1
Mar 10, 2016 at 11:01 comment added Wydolor When the camera gets scaled you can see the field of view, and yes, the depth of focus can also be made visible. I would now like to get the camera mirrored on a plane, to simulate what is seen by the camera, when there is one or several mirrors in the field of view. Is this somehow possible?
Mar 9, 2016 at 15:53 comment added diramazioni mirrors? pinhole camera? Am I missing something in blender? depth of field can already be seen if you enable limits under display (in the camera tab) and below there are an entire set of option under "depth of field" and you can pick an object as a reference or manually set the distance and aperture, But maybe I'm missing what you are asking, and maybe other can reply on this
Mar 9, 2016 at 14:58 comment added Wydolor Exactly, I want to visualize the field of view, plus I would like to incorporate also the depth of focus. Kind of simulating multiple real cameras with a couple of mirrors and non-reflecting objects within the fields of view. One limitation of using the pinhole camera in the 3d viewport is that it can be scaled, but it doesn't get reflected on mirrors.
Mar 9, 2016 at 14:36 comment added diramazioni I see now 3d viewport in the title, anyway I'm not aware of anything already developed in either case. For just the field of view, or better "view frustum", you can scale the camera as much as you want without affecting what is "seen"
Mar 9, 2016 at 14:29 comment added diramazioni Just to clarify, you want the "field of view" to be seen like "show cone" option works for spot-lights, or the actual trace of the bounces like lines coming from the camera and bouncing all over? Also you are speaking of visualizing it in the opengl/3dview or in a render?
Mar 9, 2016 at 14:25 history edited Wydolor CC BY-SA 3.0
deleted 15 characters in body
Mar 9, 2016 at 13:35 review First posts
Mar 9, 2016 at 15:47
Mar 9, 2016 at 13:34 history asked Wydolor CC BY-SA 3.0