Timeline for Reseting the bone roll value to 0
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 25, 2022 at 15:20 | answer | added | Pocosebas SS | timeline score: 2 | |
Jan 30, 2020 at 12:47 | answer | added | Dimitar Staykov | timeline score: 1 | |
Mar 27, 2017 at 17:43 | vote | accept | Nikos Makris | ||
Mar 3, 2016 at 9:04 | comment | added | Antonio Buch | @sambler Yes, but any orientation could be good depending on your needs. Until the Alt R feature is implemented, use the Ctrl N operator. If you could post an image of what you got and what you want, it could be good to help you up. | |
Mar 3, 2016 at 8:59 | comment | added | sambler | @AntonioBuch the roll of the bone defines the axis orientation, when rotating using the local bone axis the roll changes which way the bone rotates. | |
Mar 3, 2016 at 8:06 | comment | added | Antonio Buch | AFAIK this is not possible and, in my opinion, unnecessary. The orientation of the bone in the Edit Mode is not important at all, that transformations will count as cleared in Pose Mode. Why do you want to be cleared in Edit Mode? | |
Mar 3, 2016 at 8:03 | comment | added | Antonio Buch | @ideasman42 It looks that that commit is from today, so it's not in master yet. Although, OP actually wants something like Applying transformations. | |
Mar 3, 2016 at 1:47 | answer | added | ideasman42 | timeline score: 4 | |
Mar 3, 2016 at 0:55 | comment | added | ideasman42 | This is indeed a limitation in Blender, committed clear-roll operator: developer.blender.org/… | |
Mar 2, 2016 at 23:34 | history | asked | Nikos Makris | CC BY-SA 3.0 |