I have an armature and i have aligned some of the bones to specific axes and now these bones have a roll value different from zero. I know that is supposed to happen but is there a way to reset to roll values to 0 as if you would do when applying the scale or rotation of an object? I know there was the option "clear bone roll" (shortcut ctrl-n ) in older versions but it seems that the developers removed it for some reason.
I couldn't find which version of Blender had the option to clear when calculating roll, however this seems like it is something Blender should be able to do.
Access from the armature roll menu, or by pressing Alt-R.