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Nov 29, 2021 at 15:25 comment added Alexandre Marcati That's one of the things I really hate In Blender. Other animation softwares such as 3ds Max, Maya, After Effects and many others, will keep the animation timing when changing the frame rate. So if an animation has the duration of 2 seconds, it will keep that same duration even if you change from 30 to 60 fps. The duration in frames will of course change from 60 frames to 120 frames, but the timing will be preserved. That's much more useful 90% of the times. You usually want to change the frame rate without changing the timing. That's how it should work in blender too.
Feb 21, 2016 at 22:19 comment added user1853 @Gresthol that is the correct way to do it. please watch this video for a graphic explanation: blendernation.com/2015/04/25/…
Feb 21, 2016 at 22:16 comment added Gresthol Hello, thank you, I tried and get the results as I wanted, my problem was I created a 24fps animation and I wanted to be in 30, so in the Old I put 24 and the New I put 30, I got to change the End frame but it was usefull :)
Feb 21, 2016 at 22:15 comment added user1853 For other ways to alter time read: blender.stackexchange.com/questions/1053/how-do-i-animate-time
Feb 21, 2016 at 22:10 vote accept Gresthol
Feb 21, 2016 at 22:09 history answered user1853 CC BY-SA 3.0