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We have two cars and a rope, made using cloth simulation, that is stretched between them. These cars are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machinescars.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

enter image description here

We have two cars and a rope, made using cloth simulation, that is stretched between them. These cars are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machines.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

enter image description here

We have two cars and a rope, made using cloth simulation, that is stretched between them. These cars are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the cars.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

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Rumata
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How to breakcut the rope?

deleted 4 characters in body
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Rumata
  • 2.7k
  • 7
  • 36
  • 72

enter image description here

We have two cars and a rope, made using cloth simulation, that is stretched between them. These machinescars are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machines.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

enter image description here

We have two cars and a rope, made using cloth simulation, that is stretched between them. These machines are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machines.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

enter image description here

We have two cars and a rope, made using cloth simulation, that is stretched between them. These cars are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machines.

I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope?

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Rumata
  • 2.7k
  • 7
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  • 72
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Rumata
  • 2.7k
  • 7
  • 36
  • 72
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