[![enter image description here][1]][1] We have two cars and a rope, made using cloth simulation, that is stretched between them. These machines are moving in opposite directions to each other. The rope should be tensioned when the cars start moving, and then it should be pulled away from one of the machines. I can make the rope, using cloth simulation, select the vertices at the ends of the rope and add pinning, and then vertex parent them to the cars. But how can I make this tearing of the rope? [1]: https://i.sstatic.net/qfspk.jpg