Timeline for Weird lighting and how many tris for games
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Jan 3, 2017 at 8:54 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 1, 2016 at 10:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 1, 2016 at 4:22 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 1, 2016 at 17:15 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 31, 2016 at 22:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 1, 2016 at 18:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 2, 2016 at 17:12 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 2, 2016 at 15:41 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 4, 2016 at 11:00 | comment | added | zeffii | please limit your Questions to one question per post. The shading issue already has an answer and is separate from the question about how many triangles is appropriate. | |
Jan 4, 2016 at 9:34 | answer | added | hawkenfox | timeline score: 2 | |
Jan 3, 2016 at 19:13 | comment | added | Carlo | Related question about the shading issue: blender.stackexchange.com/questions/16602/… | |
Jan 3, 2016 at 18:52 | comment | added | X-27 is done with the network | generally speaking, the polly count should be kept as low as possible without sacrificing too much detail. Remember that game engines render things real time. If it takes a few minutes to render the scene, you will probably have miserably slow frame rate in your game. | |
Jan 3, 2016 at 18:17 | review | First posts | |||
Jan 3, 2016 at 18:52 | |||||
Jan 3, 2016 at 18:14 | history | asked | Liam | CC BY-SA 3.0 |