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Jan 3, 2017 at 8:54 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Jan 4, 2016 at 11:00 comment added zeffii please limit your Questions to one question per post. The shading issue already has an answer and is separate from the question about how many triangles is appropriate.
Jan 4, 2016 at 9:34 answer added hawkenfox timeline score: 2
Jan 3, 2016 at 19:13 comment added Carlo Related question about the shading issue: blender.stackexchange.com/questions/16602/…
Jan 3, 2016 at 18:52 comment added X-27 is done with the network generally speaking, the polly count should be kept as low as possible without sacrificing too much detail. Remember that game engines render things real time. If it takes a few minutes to render the scene, you will probably have miserably slow frame rate in your game.
Jan 3, 2016 at 18:17 review First posts
Jan 3, 2016 at 18:52
Jan 3, 2016 at 18:14 history asked Liam CC BY-SA 3.0