Timeline for Why won't Lasso or Box Select select all of the faces in the region?
Current License: CC BY-SA 3.0
6 events
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Oct 31, 2017 at 13:24 | comment | added | antont | @MrZak - no I think it is a bug, you are not replying to what BGreenstone reports. It is not about the visibility of the vertices. The problem is that Blender does not always select all the vertices that are visible. | |
Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Dec 30, 2015 at 11:44 | comment | added | Mr Zak | @BGreenstone this isn't a bug. You use Solid viewport shading with Limit Selection to Visible turned on (I grab it to show what was selected). This means that possibility to select anything depends on camera view (and right, you won't be able to select every polygon, especially tiny ones, inside of area of Box select or whatever). One way to avoid that is to uncheck Limit Selection what was proposed in answer along with several other ways. | |
Dec 30, 2015 at 1:56 | comment | added | BGreenstone | Right, but once again this was not the case. Clearly from the screenshots we are not dealing with hidden faces or any other form of hidden geometry. Everything is all right in front of the selection, get randomly different triangles will not be selected. Without Moving the camera, and simply doing another select I can often cause some of the unselected triangles to become selected. This appears to be a bug. | |
Dec 29, 2015 at 23:20 | history | edited | Mr Zak | CC BY-SA 3.0 |
added 359 characters in body
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Dec 29, 2015 at 22:58 | history | answered | Mr Zak | CC BY-SA 3.0 |