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Dec 28, 2017 at 4:02 history protected David
Dec 27, 2017 at 23:48 comment added ken heinze Normals need to be reset for fluid to exist inside the obstacle.
Apr 8, 2016 at 23:02 answer added Jbergman timeline score: 0
S Mar 2, 2016 at 16:03 history bounty ended CommunityBot
S Mar 2, 2016 at 16:03 history notice removed CommunityBot
Mar 1, 2016 at 0:24 vote accept Somatic
Feb 29, 2016 at 10:20 answer added user2266 timeline score: 6
Feb 23, 2016 at 20:29 history tweeted twitter.com/StackBlender/status/702228933425680384
Feb 23, 2016 at 15:10 comment added Francesco Yoshi Gobbo if you limit the domain to the container size, it won't go out :)
S Feb 23, 2016 at 15:00 history bounty started Universal Electricity
S Feb 23, 2016 at 15:00 history notice added Universal Electricity Draw attention
Dec 29, 2015 at 14:57 comment added Mentalist I know what you mean. Some things to consider include 1. mesh density (sometimes denser is better), 2. real world size of the fluid (sometimes larger is better), and 3. mesh topology (if there is non-manifold geometry or inverted normals you will have problems)... I hope that points you in the right direction. You'll probably need to experiment a bit.
Dec 28, 2015 at 17:07 comment added Somatic That was what I tried first, but it tends to create problems with fluid clipping the container, flowing out, and acting strangely.
Dec 28, 2015 at 10:19 comment added Mentalist Short answer for now - model a mesh roughly in the shape of the fluid. Put it inside your container/obstacle. Designate it as a fluid in the sim settings.
Dec 28, 2015 at 0:04 history asked Somatic CC BY-SA 3.0