Timeline for How to export a scene with Shape Keys Animation?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 27, 2015 at 13:37 | vote | accept | Rumata | ||
Dec 18, 2015 at 13:35 | history | tweeted | twitter.com/StackBlender/status/677844633066557441 | ||
Dec 17, 2015 at 9:30 | answer | added | Jaroslav Jerryno Novotny | timeline score: 3 | |
Dec 17, 2015 at 2:51 | comment | added | Rumata | @Jerryno I have a problem: when I import my scene, saved as obj, to Houdini, I see an empty scene. How to fix it? And how to import mdd and attach it to the object? I have not worked with Houdini before, and would be very grateful for you for help. | |
Dec 16, 2015 at 21:23 | comment | added | Rumata | @Jerryno Thank you for the explanation! Sounds like what I need! How exactly can I attach mdd? Just like in Blender - select object and then chose "import" from file menu, to import mdd? | |
Dec 16, 2015 at 20:57 | comment | added | Jaroslav Jerryno Novotny | Yes you need also the static .obj of the mesh on first frame. The .mdd is only the vertex animation. In Houdini you attach the .mdd to the mesh/object. Yes the alembic cache fully substitutes the .mdd files, it's just a more modern file format which can do what .mdd can and more. | |
Dec 16, 2015 at 20:51 | comment | added | Rumata | @Jerryno And if I will export alembic from the Houdini - in the future mdd files will not be required to work with this shape key animation, so I will be able to work with only one file? | |
Dec 16, 2015 at 20:47 | comment | added | Rumata | @Jerryno Thank you very much! I think, , I'll try first the method with Houdini. I've never worked with Houdini before, should I first import into obj file with the static objects in the first frame of the animation, and then somehow to connectmdd file to them (how?), or I can just import the mdd file into an empty scene? | |
Dec 16, 2015 at 19:33 | comment | added | Jaroslav Jerryno Novotny |
You have to have an addon to import .mdd into Maya. You can import into Houdini, export as alembic and then you basically have what you asked. Another route would be to export from Blender as pointcloud .pc2 and convert to Maya's .mc maya cache file format. You do that with a MEL script cacheFile -pc2 1 -pcf "c:/input.pc2" -f "mayaCache2" -dir "c:/" -format "OneFile"; just change the file paths.
|
|
Dec 16, 2015 at 17:48 | comment | added | Rumata | @Jerryno It would be great, because I already have mdd files for all objects, since they help me to bake cloth animation into shape keys. Do you know how to import mdd in Maya? I worked in Maya a long time ago, and I don't remember anything, and I will be very grateful for the help, and an explanation step by step, if possible. I have to send this work as soon as possible. Thank you very much in advance! | |
Dec 16, 2015 at 17:39 | comment | added | Jaroslav Jerryno Novotny | You should use the .mdd file format. It's exactly for this purpose. You can import .mdd into Houdini from version 9.5. | |
Dec 16, 2015 at 17:34 | history | edited | Rumata | CC BY-SA 3.0 |
added 9 characters in body
|
Dec 16, 2015 at 16:18 | history | edited | Rumata | CC BY-SA 3.0 |
edited body
|
Dec 16, 2015 at 14:53 | history | asked | Rumata | CC BY-SA 3.0 |