Timeline for When IK bone moved wrong part of mesh deforms
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:17 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Nov 25, 2015 at 1:29 | vote | accept | Adam Raetz | ||
Nov 25, 2015 at 1:24 | vote | accept | Adam Raetz | ||
Nov 25, 2015 at 1:29 | |||||
Nov 24, 2015 at 15:50 | answer | added | m.ardito | timeline score: 0 | |
Nov 24, 2015 at 15:49 | comment | added | Jaroslav Jerryno Novotny | By inspecting your file I discovered your weight-painting is messy. All the artifacts are caused with some leftover rogue weights. They are hard to see because they are just shades of blue. | |
Nov 24, 2015 at 15:35 | comment | added | Adam Raetz | @m.ardito I went ahead and did that. Hopefully this will get me some help. | |
Nov 24, 2015 at 15:34 | history | edited | Adam Raetz | CC BY-SA 3.0 |
added 115 characters in body
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Nov 24, 2015 at 11:00 | comment | added | m.ardito | I guess sharing the file could let anyone else check also what you already checked. blend-exchange.giantcowfilms.com is an option. | |
Nov 24, 2015 at 3:32 | review | First posts | |||
Nov 24, 2015 at 3:58 | |||||
Nov 24, 2015 at 3:29 | history | asked | Adam Raetz | CC BY-SA 3.0 |