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Nov 6, 2015 at 8:19 comment added m.ardito if your meshed don't change "shape", but are only transformed (of course in this case :D ) "shape" keys are not suited... but sometimes there could be is some action (or cheating), doing this sort of things, and some mesh could change (maybe slightly) its shape... in that case you could use both armatures and shapekeys, where is appropriate.
Nov 6, 2015 at 7:39 comment added gandalf3 I'd suggest using an armature, particularly for rotations. See blender.stackexchange.com/q/7189/599
Nov 6, 2015 at 7:32 history asked Faceb Faceb CC BY-SA 3.0