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I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=601

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=601

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=601

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=601

Bumped by Community user
Bumped by Community user
Bumped by Community user
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Fluid sim problem: fluid growing in volume

I'm trying to generate a small amount of water in a clear bottle, then pour the water out of the bottle. It's all going well, except that from the moment the water collides, it starts to grow and grow until it's filling the bottle, then tapers off until it finally all pours out. I'm starting with a small fluid object less than 1/10 the volume of the bottle, but it seems like every collision causes the fluid to double! I'm not using outflow, and it's not a problem with failing to apply scale. What am I doing wrong? I've been trying to solve this on and off for months! Thanks!