Timeline for How can i make more realistic lighting/materials
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Oct 14, 2015 at 14:36 | answer | added | samtun | timeline score: 1 | |
Oct 10, 2015 at 20:09 | comment | added | user1853 | One of the biggest issues with computer generated images is that they are too perfect and homogeneous. In the real world things have scratches, dings and many imperfections, on top of dust and signs of wear and tear, discolorations and different kinds of roughness on their textures. Paying attention to those details will make a huge difference. | |
Oct 10, 2015 at 19:47 | comment | added | Paul Gonet | Try use a HDR image texture: youtube.com/watch?v=_4IN4V1SM-A You may also add some Ambient Occlusion in a World tab, since your image is a bit dark. | |
Oct 10, 2015 at 19:37 | history | asked | Rei | CC BY-SA 3.0 |