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Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Jan 14, 2016 at 6:34 comment added atomicbezierslinger Interesting work. So many points.
S Jan 14, 2016 at 2:42 history suggested Samoth CC BY-SA 3.0
Replaced Example Image with Screencast
Jan 13, 2016 at 20:56 review Suggested edits
S Jan 14, 2016 at 2:42
S Jan 13, 2016 at 18:56 history suggested Samoth CC BY-SA 3.0
Included images and link, minor spelling correction
Jan 13, 2016 at 17:06 review Suggested edits
S Jan 13, 2016 at 18:56
Nov 2, 2015 at 0:20 vote accept Valthrudnir
Sep 28, 2015 at 23:47 history edited Valthrudnir CC BY-SA 3.0
added 197 characters in body
Sep 28, 2015 at 23:20 comment added Valthrudnir @Mr Zak - I've made a few attempts with cloth, but I confess I'm not familiar enough with those tools to get a proper result in a short time, if I get something decent I'll post it.
Sep 28, 2015 at 18:21 comment added p2or @MrZak Good idea! Why not rephrase this as an answer? Without affecting the lower half of the cube, the result should be more or less the same :)
Sep 28, 2015 at 17:39 answer added atomicbezierslinger timeline score: 4
Sep 27, 2015 at 22:15 history tweeted twitter.com/#!/StackBlender/status/648259730964672513
Sep 27, 2015 at 21:25 comment added Mr Zak Probably you could try something like Cloth Simulation, with object inside the main mesh. That could result in an adjustable result. You can then configure collision object scale, properties etc.
Sep 27, 2015 at 19:46 history edited Valthrudnir CC BY-SA 3.0
Made some progress on my own issue, sharing what I've learned.
Sep 27, 2015 at 18:19 review First posts
Sep 27, 2015 at 19:07
Sep 27, 2015 at 18:14 history asked Valthrudnir CC BY-SA 3.0