Timeline for Can I make smoke to cast light?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Apr 6, 2014 at 12:54 | comment | added | Vader | @gandalf3 what is the ETA until smoke can be rendered? | |
Apr 6, 2014 at 1:47 | comment | added | gandalf3 | @Vader Smoke can't be rendered in 2.70, but it can in later development versions (as of this commit) | |
Apr 5, 2014 at 22:59 | comment | added | Vader | Smoke can now be rendered in Cycles, new in blender 2.70 | |
Apr 5, 2014 at 22:42 | answer | added | CGEyeGuy | timeline score: 3 | |
Nov 13, 2013 at 7:40 | comment | added | Mike Pan | Cycles will have Volume rendering soon (currently experimental in GSOC-2013-Dingto), so you might be able to do an emissive volume with that. | |
Nov 10, 2013 at 17:58 | comment | added | wchargin | Maybe something with lamp textures? | |
Nov 10, 2013 at 14:50 | answer | added | user1578 | timeline score: -4 | |
Nov 3, 2013 at 15:52 | history | tweeted | twitter.com/#!/StackBlender/status/397028504107511809 | ||
Nov 3, 2013 at 12:15 | comment | added | CharlesL | You could add a point lamp to simulate some of it, but it won't cast sharp light (if that was what you wanted). | |
S Nov 3, 2013 at 9:57 | history | edited | Adhi | CC BY-SA 3.0 |
Proper formatting.
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S Nov 3, 2013 at 9:57 | history | suggested | Gediminas Jeremiah Gudelis | CC BY-SA 3.0 |
Proper formatting.
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Nov 3, 2013 at 8:19 | review | Suggested edits | |||
Nov 3, 2013 at 9:57 | |||||
Nov 3, 2013 at 4:49 | history | asked | user1519 | CC BY-SA 3.0 |