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Nov 23 at 12:47 vote accept JGanning
Nov 23 at 9:46 answer added moonboots timeline score: 3
Nov 23 at 9:35 comment added moonboots That is not what you are doing, you are using the topology to assign a different material to each face, unless you have a good reason to do that, it's generally not a good way to give different colors to your object, the best is to give one material and either use mask to separate the areas or directly paint one image texture for the whole area
Nov 22 at 16:55 comment added JGanning That is what I am doing. I am going to make this more complex like making the mountains gray, add some dirt patches and other details. But when selecting faces I think I am going to still have this issue unless there is something I am missing
Nov 22 at 16:47 comment added moonboots Why don't you use one material only, and an image texture as mask to separate yellow from green, or simply paint your yellow and green on an image texture?
S Nov 22 at 16:39 review First questions
Nov 23 at 12:52
S Nov 22 at 16:39 history asked JGanning CC BY-SA 4.0