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Aug 25 at 10:57 vote accept Tolfel
Aug 23 at 18:27 history edited Tolfel CC BY-SA 4.0
added 161 characters in body
Aug 23 at 8:34 answer added josh sanfelici timeline score: 2
Aug 23 at 3:24 comment added TheLabCat This won't fix the current issue, but the Mapping node in that shader is all zeroed, so it is doing nothing.
Aug 22 at 21:00 comment added John Eason Try this: Select one vertex of the shield in the UV editor, hover over it and hit 'L'. Now you can rotate it using R-90, scale it with 'S' and move it to the correct position with 'G' just like normal modelling.
Aug 22 at 19:56 history edited Tolfel CC BY-SA 4.0
edited body
S Aug 22 at 19:39 review First questions
Aug 22 at 23:23
S Aug 22 at 19:39 history asked Tolfel CC BY-SA 4.0