Timeline for How to bake material with image to one texture properly?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 25 at 10:57 | vote | accept | Tolfel | ||
Aug 23 at 18:27 | history | edited | Tolfel | CC BY-SA 4.0 |
added 161 characters in body
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Aug 23 at 8:34 | answer | added | josh sanfelici | timeline score: 2 | |
Aug 23 at 3:24 | comment | added | TheLabCat | This won't fix the current issue, but the Mapping node in that shader is all zeroed, so it is doing nothing. | |
Aug 22 at 21:00 | comment | added | John Eason | Try this: Select one vertex of the shield in the UV editor, hover over it and hit 'L'. Now you can rotate it using R-90, scale it with 'S' and move it to the correct position with 'G' just like normal modelling. | |
Aug 22 at 19:56 | history | edited | Tolfel | CC BY-SA 4.0 |
edited body
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S Aug 22 at 19:39 | review | First questions | |||
Aug 22 at 23:23 | |||||
S Aug 22 at 19:39 | history | asked | Tolfel | CC BY-SA 4.0 |