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added 95 characters in body
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Manu Järvinen
  • 7.6k
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How to achieve this with Geometry Nodes?

enter image description here

Perhaps the greatest challenge is to get these overlapping ones made or subdivided:

enter image description here

I tried accumulate field node and bounding box node but failed miserably.

Found duplicate question, but no answer :( Fill grid with instances for puzzles

How to achieve this with Geometry Nodes?

enter image description here

Perhaps the greatest challenge is to get these overlapping ones made or subdivided:

enter image description here

I tried accumulate field node and bounding box node but failed miserably.

How to achieve this with Geometry Nodes?

enter image description here

Perhaps the greatest challenge is to get these overlapping ones made or subdivided:

enter image description here

I tried accumulate field node and bounding box node but failed miserably.

Found duplicate question, but no answer :( Fill grid with instances for puzzles

added 177 characters in body
Source Link
Manu Järvinen
  • 7.6k
  • 2
  • 29
  • 65

How to achieve this with Geometry Nodes?

enter image description here

Perhaps the greatest challenge is to get these overlapping ones made or subdivided:

enter image description here

I tried accumulate field node and bounding box node but failed miserably.

enter image description here

How to achieve this with Geometry Nodes?

I tried accumulate field node and bounding box node but failed miserably.

enter image description here

How to achieve this with Geometry Nodes?

enter image description here

Perhaps the greatest challenge is to get these overlapping ones made or subdivided:

enter image description here

I tried accumulate field node and bounding box node but failed miserably.

Source Link
Manu Järvinen
  • 7.6k
  • 2
  • 29
  • 65

Stack instances randomly into grid but respect their dimensions (huge wall of drawers)

How to achieve this with Geometry Nodes?

I tried accumulate field node and bounding box node but failed miserably.

enter image description here